Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds. Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. —D&D Beyond I'm not sure how anyone could choose the Satyr race in D&D and not be a bard. I mean just look at him. Even without a musical instrument, he just radiates giddiness and mirth. Satyrs are literally Porky Pigging it (shirt with no pants) in front of the rest of the party, which is quite amusing. Six in-progress pictures below. |
Why you should practice drawing Satyrs: Again: Anthropomorphic beast men! And yet, this one has quite a pedigree. From ancient Greek mythology, like the Minotaur, Satyrs have been around forever. Most people are probably familiar with Mr. Tumnus from The Chronicles of Narnia. Most people think he is a Satyr, but he is actually a Faun. What's the difference? Well, one is half man, half goat and the other is , , , also half man half goat??? Anyway, you'll be able to draw both.
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April 2024
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