- Erith Elmaris, Male Elf Druid
- Enuffdain, Male Elf Paladin + Madmartigan, Dog Animal Companion
- Egad, Male Orc Bard
- Lupin Damakos, Female Tiefling Rogue + Willow, Cat Animal Companion
- Dimva Murkahm, Male Dwarf Rogue
Editor’s note: This session was run by Darby (Usually playing the PC Garrus). Jumping to the other side of the screen, I will be playing Egad, the Orc Bard. This sessions recap will be related in the first-person, point-of-view of Egad. Any out-of-character information will be presented in (Italics).
Lupin and kitty use stealth to try sneak along side and approach strange man on balcony. Book am be really good, because scary man no even look up from it when him address Lupin and tell her that him know she am there. Say to come out, but Lupin am frozen. (At this point, Lupin thought the figure was a Lich, which she is intensely frightened of.) Meanwhile, Enuf shove Dimva into room, causing little man tumble into center aisle. Egad decide walk up middle too. Because Mama teach Egad: “If you am plan on killing and plundering someone in their own home, you should always introduce am self first.” Hur Hur! Egad full of etiquetteness.
First Drow throw poison on Lupin and Erith. Second Drow slash own neck when Dimva confront him. Lupin try open secret panel, but no open. Lupin capture first drow and demand answers. Drow raise him naughty finger in defiance. Lupin slice off naughty finger and jab it in him throat. Enuf cut off Drow ear for souven-ear. Egad make funny. Hur Hur! Egad search desk, find talking stone. Voice on other side tell Egad that attack am started. Egad try to bluff, but they no fall for it. Egad read clue and Heroes figure out to put torches out.
"Extinguish your foes. The ones who flee are too weak to join. Torch the non-believers for they are barriers to the true path. Light is the adversary of natural order. To inherit the world, you must extinguish the blasphemers. Enter the darkness, my child."
Hear scratching and talking, Heroes enter room, find skinny, ragged man named Morsel. Him ask where master be. Heroes bluff Morsel into take us to Surgeon. Morsel take us through mushroom passage, then to large pit with plank to cross on other side. Dimva throw torch down pit but no see anything. Erith change into birdie, fly to other side, change back to Elf and push plank across. After tricky crossing (Egad rolled a one, nearly falling off the bridge.), the bridge fall into darkness. Feel huge rumbling, and massive shadow slither by hole. (Huge Purple Worm.) Good thing we no fall down hole. Hur Hur! Enter another cavern, find deserted camp and dead bodies. Dimva search for treasure and find diary and jewelry. Morsel lead us to small tunnel. Dimva place large rock in hole behind us so no one can follow. Exiting cave, Morsel tell us story of Great Chill. (The tale below has the Winter themed Horrible Puns in bold.)
Story of the Great Chill:
Long ago, a god traversed the land looking for the perfect place to undergo a change in power while it performed a strange ritual called: a greeting for a scorched finished meal. As the god slithered across the land, it left masculine white precipitate everywhere it traveled until it burrowed into the ground for its transformation. The precipitate floundered into the sky as it was kicked up by invisible forces and it brought upon the land a great chill.
The people of the land, not understanding this new phenomenon, they called it the great opposite twister. In order to combat the new sensations they had never experienced before and family dying from extreme cold, they cut down the native vegetation. They mashed it and soaked it in hot water brought from springs. This new concoction warmed their bodies and they called it the sexy dessert. The people of the land rejoiced as their bellies were warmed.
This wasn’t enough, however, to keep them safe. So the people invented a cavernous feathery green plant champion to heat their dwellings. However, many dangers still remained outside including solid obsidian water and Yetis. In order to protect themselves from the severe cold, the people would don checkered sheep hair, a trench that can be worn, and their decades of a baseball holder along with various weapons. To move around in this slippery white ground cover, the people created an inertial sliding device to help move things easier.
Eventually, the people learned to adapt to this new world and they even created a word to call it - Winter.
To be continued? ? ?
Personal Note: We are entering the fifth year of the Crimson Empire Campaign!!! This will be the beginning of the end. I am planning on wrapping up this campaign in the next year or so. Plot threads will begin to tighten. Old friends and foes will return. Heroes' origins will be explored. The truth behind Lord Chronos plans will be revealed. The final fate of The Heroes is about to be written. Miss it not!!!
- A greeting for a scorched finished meal - Hibernate (Hi Burn Ate)
- Masculine White Precipitate - Snowman
- Opposite Twister - Polar Vortex
- Sexy dessert - Hot Chocolate
- Feathery green plant champion - Furnace (Fern Ace)
- Solid obsidian water - Black Ice
- Checkered sheep hair - Flannel
- A trench that can be worn - Coat
- Decades of a baseball holder - Mittens
- Inertial sliding device - Sled
° These events were inspired by Drama cards. I am so glad players are, finally, actively using them. They get at least one per pun, usually two a session, so they each have quite a few.
Each Player received a random Drama Card for solving a pun.
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